Drop(Angle) volley :When you are push A or X then player begin movement of the volley⇒push a Y(A+X) button with knocking down a lever below(AV:←left or right→ ) immediately before ball comes in contact with a racket.※1= ↓+Y(A+X)
And if you miss the timing to push ※1 it will be lob shot.The timing to do ※1 is very important.
Flat shot(Cord ball):
A is pushed at the stroke, and ↓+Y(A+X) in the stroke motion momentarily of the impact.
It finds it useful at the character of the one hand backhand not to be able to hit a too high ball hard because a very fast ball can be stricken by hitting the ball on from the shoulder by this command ※1.
However, it is a command because it can hit a high ball hard to which the necessity might be weak for the play style of the stroke type and double hands backhand.
When this command is input with the ball of the height title from the waist to the shoulder, it is a cord ball (It is a ball in a white belt of the net that enters the other party of the hit court). It doesn't become a cord ball when runs batted in are too low, and it is necessary to ascertain advanced runs batted in to the net because it becomes caught other hitting point.
It is sure to become a cord ball if there are seeing and enough accumulation when striking it by the form that strikes the approach shot as a short ball advancing by the forehand.
Mittwoch, 2. Mai 2007
DropLob & Cordball
Freitag, 20. April 2007
Builds #3 - Hard Hitter & Rocket Server builds
The Bosonac posted these stats:
Well my only full trained is a Hard hitter & his stats are
Strokes: 35
Serve: 27
Volley: 29
Footwork 29My power server is
Strokes:29 maxed
Serve:33 maxed
Volley: 30 not all in all yet
Footwork 29 .. i think maxed
Also tried to get powerful forehand & Counter puncher... but no luck
Again adheres to the 30 pts per skill area (with redistribution being possible).
Dienstag, 10. April 2007
Montag, 2. April 2007
Player build #2 - Baseliner build
Hi! I have made a character, I have make every skill at max, I have:
service: speed=28 (red bar)
control=28 (red bar)
footwork: to net=30 (red bar)
lateral=30 (red bar)
rotation=30 (red bar)
strokes: power: Fh= 33 (red) Bh=33 (red)
angle: Fh=33 (white) Bh=33 (red)
control: Fh=33 (white) Bh=33 (red)
volley: power: Fh=29 (white) Bh=29 (white)
angle= Fh/Bh= 29 (white)
control= Fh/Bh= 20 (white)
ps: I have complete every accademy rooky training, normal training, in advance training I have every silver medal and 4 gold medal), in expert training I have every silver medal (1 gold) and I can't complete "do 3 smash in a row...
Montag, 26. März 2007
How do maxed out custom players compare to pros? - Big Hitter build
Net Rush:29 (red bar) Lateral Movement:29 (red bar) Turning:29 (red bar)
Strokes: Forehand Power:35 (white bar) Angle:35 (white bar) Control:35 (red bar)
Backhand: Power:35 (white bar) Angle:35 (red bar) Control:35 (white bar) Serve:
Speed:27 (red bar) Control:27 (red bar) Volley: All staff in 29 and red bar.
Asked how he compares to federer for example, he replied:
he is not as good as the pro, no way :( his strokes lack of power like
Blake or Nalbandian strokes :(
Seems like custom players are weaker than pros which are weaker than duke and king.
How to avoid playing against players using Duke and King online
On a serious note...I hate them as much as the next person and here is how
you avoid them. During the loading screen of ranked matches you see the
picture of the player who joins to play you. Right after a player pops in
to play you, it flips a coin to pick who gets to serve first. During this,
you press cancel and select "ok". You have about a one second window to do
this, but it isn't all that hard. Once you do, you will back out of the
match and NOT lose any points or take a loss. In essence you are backing
out before the match begins and avoid playing over powered characters! IF
everyone did this, no duke/king user would ever get a match unless vs other
king/duke players.As for player matches, just click on the persons name who joins and you can
boot them right out.
Better than having to accept a loss every time somebody joins with king or duke I guess..
Sonntag, 25. März 2007
Problems with online balancing? - Duke & King playable in ranked matches
This is kind of surprising, since it unbalances the game due to their impressive abilities.
We might have another situation where a an average player can beat opponents far above his level.
May be comparable to excessive use of lobs, empty trigger shots and risk shots in Topspin 2.
Unlocking is possible by either winning all tournaments in career mode or winning the arcade tournament without losing a game. Then you get to play them in doubles or singles respectively, after winning you can select both.